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Delivery Contract Mod - Disabled

Started by Volcano, Dec 09, 2024, 06:52 PM

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Volcano

A type of contract that facilitates placing heavy items on a merchant.  Have the spirits deliver piles of bricks, forges, ovens, and many other items.  The bearer can take it all the way across the server without worrying about the weight, then have it delivered to their village token or a nearby waystone.  Activate the delivery contract and right-click a settlement token or waystone to unpack.

Want to be a carpenter and sell carts on a merchant?  Now you can.  Want to sell "kits" such as starter packs or sets of tools (e.g. smithing set/carpenter set)?  Now you can.

Note - You cannot highlight a range of items and only pack those.  If you pack one item in a group it packs all the others of that type in the container/inventory.

* WARNING - Not PvP safe*

Activate the delivery contract and click on any item and click Pack.  Once packed, you can place the contract in the mail or on your personal merchants.

Warning - avoid packing the delivery contract within itself.  This is possible to do and will destroy the contract to where it will be useless and a GM would have to delete it.

update_traders

In order for already placed traders to stock the delivery contracts the mod needs to add the item to their inventories.  There should be no perceptible performance impact, however you can change or just remove this entry in the property file to stop the search after the first run.  New traders will be stocked automatically.

contracts_on_traders

If false then new traders will not have delivery contracts added to them, and if update_traders is set to true then any contracts already on traders will be removed.  Default is true .

contract_price_in_irons

Set the price of the delivery contracts as sold by traders.

max_items

Higher numbers may cause performance issues when trading with Buyers with price and minimum purchase calculations.  Default 1000.  Higher should be okay, just something to be aware of.

no_decay_in_contract

If true items inside a contract will not be subject to decay.

no_decay_food

If true food inside a contract will not be subject to decay. Overridden by no_decay_in_contract.

Server commands:

#dcCleanup
Checks for packed items that are no longer in contracts (bugged) and removes them across the whole server.  Limited to once per minute because it could cause lag with a lot of items on the server.